ParticleFX bug?

Hi everyone,
I think I’ve found a weird ParticleFX emitter glitch.

I have a ParticleFX with a single emitter. No matter how I configure the emitter, one particle periodically appears and travels directly toward the camera (looks like it’s flying straight into the lens). This happens especially when I rotate the camera (or rotate around the effect). It doesn’t matter if the camera is very close or very far.

Things I tried (no change):

  • Camera distance: near / far (still happens)

  • Emitter shape: sphere / circle (still happens)

  • Initial direction on/off (still happens)

  • Different direction settings / randomization (still happens)

  • Different placement of the camera (still happens)

Dropbox video with the bug

Empty Project.zip (81.6 KB)

here is a project file, hope it will be helpfull

Could you please also create a ticket on GitHub?

Did this start happening recently? Older versions of Defold works?