Hi everyone,
I think I’ve found a weird ParticleFX emitter glitch.
I have a ParticleFX with a single emitter. No matter how I configure the emitter, one particle periodically appears and travels directly toward the camera (looks like it’s flying straight into the lens). This happens especially when I rotate the camera (or rotate around the effect). It doesn’t matter if the camera is very close or very far.
Things I tried (no change):
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Camera distance: near / far (still happens)
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Emitter shape: sphere / circle (still happens)
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Initial direction on/off (still happens)
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Different direction settings / randomization (still happens)
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Different placement of the camera (still happens)
Dropbox video with the bug
