Particle system pre-warming

In our game we use a lot of environment particles. Right now they take a while to appear. It would be nice if one could check a box to pre-warm the particle system so that they appear as if they’ve been running for a while when first encountered.

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This is a needed feature. Anywhere where you have atmospheric particles, such as smoke coming from fires in a scene you want to be able to have pre-warmed. Basically need an option to check / flag to toggle which simulates a full loop of the particle before beginning to render. Only play mode of loop particles should be able to be pre-warm.

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