unfortenatly it’s still an issue =(
UPD:
this issue only with particlefx.EMITTER STATE_POSTSPAWN but with particlefx.EMITTER STATE_SLEEPING it works fine.
local function particle_callback(self, particlefx_url, emitter_id, state)
if state == particlefx.EMITTER_STATE_SLEEPING then
go.delete(".")
end
end
function init(self)
particlefx.play(NAME, particle_callback)
end