I have been working on animations systems recently (in work and in my flix project) and I really wanted some runtime capability that is complicated in Defold atm (doable, but complicated).
I decided to look at Ozz Animation (since I had been doing this for my work) and see if I could integrate it into Defold as an extension. And viola!
Initial pass is done. It requires ozz animation files atm, but it will natively load gltf in a few days (maybe a week). The main features I need:
- runtime load/unload
- IK capabilities for feet on terrain and hands handling items
- Blendtrees for being able to configure a state machine to react to events and properties
Ozz Animation has much of this capability built-in, so I should be able to get these working fairly quickly.
Will update here and on Flix about the progress. Repo is here - all MIT… use as youd like.