We’ve now updated our OpenGL backend to support OpenGLES 3 for mobile devices.
For HTML5, this means support for WebGL 2 (currently Chrome + Firefox).
The glsl shader model is 300 es
In order to support older devices/browsers, there are some runtime fallbacks:
- Html5 has a fallback to WebGL 1
- Android has a fallback to OpenGLES 2
For desktop, we target OpenGL 3.3 and glsl shader model 140
Texture format support
Using the higher OpenGL version will enable support for ETC2 on Android, and ASTC on iOS.
Where do I get it?
Download from our alpha page
Feedback
We’d like to know if you encounter any cases where the build doesn’t work for one reason or another.
Please specify platform, and OpenGL version