I’ve been using Defold’s built-in Box2D wrapper, but today I tried using the raw Box2D API directly within Defold.
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Is it more optimized than defold’s builtin box2d? would you please share benchmark please?
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I’m not sure if it is more optimized then defold’s builtin box2d because I didn’t make a benchmark for it.
Afaik, there shouldn’t be any performance difference, only that the subset of supported APIs is different. Though we want to exclude built-in Defold physics engines as separate extensions, @Mathias_Westerdahl is working on it ![]()
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