[Open Source] Easy Explosion VFX Example

I followed the video tutorial below to create a simple explosion VFX using Defold.

9 Likes

Looks cool! :heart_suit: Do you think you could parametrize the effect so that each explosion looks a little bit different? It would make even a better example! :flexed_biceps:

2 Likes

Thank you :grinning_face:

No problem. I’ll do it when I have time.

It actually is different each time, just not in the Editor view.

The editor uses the same “seed” for each preview, but ingame the seed would be different for each particalefx execution. The second column of particle effects with +/- signs influnces randomness:

In game it looks like this:

The differences might be small, but just tweek the +/- values and you would get this:

7 Likes

Nice! I think if you stretch the small “red” particles it will look closer to the example in the video. I belive those have to be like sparks.

3 Likes

Thanks for your post, I wasn’t aware of this difference between editor and ingame execution.

2 Likes

There is nice checkbox Stretch with velocity, I use it a lot for any abrupt particle fx :wink:

4 Likes