Is a benchmark test, i set the engines to target 60fps but stress them until I reach 30fps, to see how much can handle.
I already know Defold has great performance, but I’m comparing now the unusual 1024 scripts limitation.
Now for fun tried 40,000 nodes with scripts in Godot! FPS are dead, but didn’t crash, it show all the sprites moving 1 step by second
Not comparison-war intentions here, I spend like a week just reading Defold docs and this forum, so I already know how you answer many questions and help people. That’s why get convinced to give a try to Defold even the message system and use of strings to identify properties was pushing me back with my OOP mindset and performance concerns. This benchmark are fun for me and at the same time I start to understand how the engine works, and I believe these discussions at the end help to make a better product.