In late 2023 I worked on a game called Omniblaster, a mobile shooter game. This was intended to be a commercial title, but that never happened.
It had a fun little gameplay loop and it looked nice thanks to third party assets, but I could never figure out how to expand the gameplay loop into a full game that played well. Since then, my priorities have shifted, so I wanted release the game publicly instead of having it collect dust in a GitHub repository.