The Introductory Video Defold Tutorial Series that I posted on YouTube has generated a lot of interest in learning the basic features of Defold – and has prompted a lot of requests for a tutorial that walks through the design and structure of a more comprehensive game.
I have selected the Tower Defense genre for this new Video Defold Tutorial Series. As we all know, Tower Defense games are a very popular genre….and if you are interested in learning how to build a Tower Defense game using Defold – this is the tutorial for you. I think you’re really going to like it.
I’ve just posted this six-video series onto YouTube….and encourage folks to take a look…here’s the link:
This Tower Defense Tutorial will teach you the basics on how to incorporate the following features into a game: (1) Studio and Game Splashscreens, (2) Level Selection Menus, (3) Help Screens, (4) Tank Strikes, (5) Tower Placement to Defensive Positions, (6) Tower/Tank Fire Exchange, (7) Health & Resource Point Scoring, (8) Game Pause and (9) Victory Condition Determination.
The tutorial includes detailed deep-dive walkthroughs of several design features, to include:
- Geometry-driven movement along pre-defined paths
- Data-driven loiter locations
- Drag & Drop Functionality with error detection
- Data parameters supporting game balancing
- Multiple Graphic User Interfaces supporting helpscreens, upgrade popups
- Fire Exchange animations and Game Object Impact Determinations
- Use of a Collection Proxy with a set_time_step based Game Pause Feature
- Spawning & Deletion of Tower/Tank Collection Components—ID Capture Tables
I’ve also included a full project folder for each of the six builds which are provided within each of the YouTube Tutorials.
I hope you find these video tutorials helpful – I’ve really enjoyed putting them together. All the best, David