Hi, guys! I am not a programmer but decided to make game for CoronaDefold game jam and here is my progress so far: https://denischera.com/reactor_defence2/index.html
The goal is to kill mobs before they reach the reactor. Win/lose states are not implemented yet, but one can upgrade turrets and reactor if there is required amount of money (some images are missing for now ). Enabled turrets consume power which reactor generates. If you need money, just use “space”.
Okay, I’ve implemented some main logic of the game, but now I have some problem with damage dealing to mobs. For now, damage is the same for every state of turret, but I want to make each next state of turret to deal more damage. But how? Tried some approaches but nothing works. I would be glad to hear some of your ideas! Thanks!