Peace Unto you!
Thank you for all of your help we are very grateful.
After straightening out a few things of other parts of my game, i’m curious of the video player situation. Below is the script of, my video player.
We appreciate all of the help!
Here is the video player script:
local function log(msg)
print(msg)
end
local function video_callback(self, video, event, data)
log(string.format("VIDEO CALLBACK: video %d evt: %d ", video, event))
if event == videoplayer.VIDEO_EVENT_READY then
log("videoplayer.VIDEO_EVENT_READY")
videoplayer.start(video)
elseif event == videoplayer.VIDEO_EVENT_FINISHED then
log("videoplayer.VIDEO_EVENT_FINISHED")
[msg.post](http://msg.post/)(".", "video_end") -- Trigger message for video ending
elseif event == videoplayer.VIDEO_EVENT_FAILED then
log("videoplayer.VIDEO_EVENT_FAILED")
[msg.post](http://msg.post/)(".", "video_end") -- Handle failure case via message
else
log("Unexpected event")
end
end
function video_begin(self)
if videoplayer then
log("Loading video...")
local videos = {"Intro.mp4"} -- Ensure this matches your file name exactly
self.video = videoplayer.create(videos[1], {play_sound = true}, video_callback)
if not self.video then
log("Can't create another video")
[msg.post](http://msg.post/)(".", "video_end")
else
log("Video created successfully: " .. self.video)
end
else
log("Could not initialize fullscreen videoplayer (on this platform?)")
end
end
function video_end(self, video)
log("Ending Video")
[msg.post](http://msg.post/)("loader:/go#loader", "load_menu")
-- Wait 2 seconds, then destroy the video player
timer.delay(2, false, function()
log("Destroying video player after delay.")
if video ~= nil then
print("Calling videoplayer.destroy", video)
videoplayer.destroy(video)
end
self.video = nil;
end)
end
function init(self)
[msg.post](http://msg.post/)(".", "acquire_input_focus")
self.video = nil
video_begin(self) -- Start the video as soon as the game initializes
end
function on_message(self, message_id, message, sender)
if message_id == hash("video_end") then
video_end(self)
end
end