HI there!
Heres another small update:
We are continuing our work on the Android support, which is well underway, but still have some way to go before it’s considered fully working.
Also, we are working on a Lua api for our new “buffers”. The native extensions communicate with the engine via Lua, and with the help of our new buffers, they can pass large memory chunks between each other without doing memory duplication. With this Lua api, it will be possible to create such buffers directly from Lua, without the need of creating a native extension. Here is an example, we create a buffer, render a bunch of particles (simple plots) to that buffer, and set the texture on a sprite: