All the extensions I’ve tried (Timer, DefOS, openAL) build and work fine from the editor (Editor 2), but when I bundle the project (for Windows) the extension does not seem to be included. I just get "attempt to index global ‘extension name’ (a nil value)”. Is this not possible yet, or is there some setting that I’m missing?
I don’t get any build errors, and the bundling takes extra long as if it’s building an extension.