My First Dev Log

My First Dev Log #1 "Starting Out"


So this is the first ever dev log I have ever done and it will probably be the worst one you have ever followed, do don’t expect much.


I just downloaded defold yesterday so I am still getting to grips with the software but so far I really like it so big ups to King on that part.


So to start off I have just created a simple block that can move around and teleport to the current mouse position also the block has a cannon that always faces the mouse position. I am just adding different mechanics till I can make a fun game out of them. I am going to pick and choose from different mechs till I find the ones I like. not much for a first log but I’ll leave you with a screenshot of what I have so far.



Dylnn Nicol “Leviathan”

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Good luck with your first Defold project!

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Thanks I hope it goes well

My First Dev Log #2 “Minor Changes”


So since last night not much has changed due to the fact it takes me like 5 hours to fix any problem I create so earlier this morning I created some assets just for fun and started working on changing the way the player moved, before I was just changing the players X and Y values but I'm now using a vector based system with direction and velocity.
Still not sure where I'm going with this game but it seems to be edging towards a tank defence game I think, maybe through in some strategy mechanics in there and just see how it goes as long as I have a semi-playable game by the end of the month my goal will have been completed. I was told by a friend that as long as I'm making games il just get better and better each one I make.
I am now going to start work on some spawning enemies to shoot at and ill update when that's done until then here is another screenshot (Not much different from the last sorry)

Dylnn Nicol "Leviathan"

(NOTE: Manual merge of posts by @britzl)
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hey thanks, I’m not entirely sure what it is I’m supposed to do when it comes to this haha, I’m very new to dev-logging and to forums in general this is the first community i have actually participated in so any pointers would be good thanks.

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Hi. Please keep us updated on your progress. It’s always fun to follow the development and experiments of fellow Defold users. As was pointed out elsewhere, please keep your updates in a single thread. Hit reply and add your dev-log update to keep them all in a single thread (as opposed to creating new forum topics for each update).

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My First Dev Log #3 “Still learning”


I'm still coming to grips with defold and Lua but everyday I run into a problem that just stumps me and as I'm still new to the software dev world a problem that would take someone else an hour to solve takes me the entire day, for example, I'm currently adding in the function for the cannon to shoot projectiles but when I pass the variables in they seem to be off and the projectile shoots in the wrong direction and for the life of me I cannot figure out why. So I'm off to work at 5pm and I'll be back at 12pm so ill have to what I can do in the early hours of the morning, once again another screen shot (sorry still not much changed visually)

Dylnn Nicol "Leviathan"

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My First Dev Log #3.5 “Quick Update”


This is as the title suggests just a quick update, as just after my post I fixed the problem with the angle the projectile was shooting at and it now works perfectly, also from now on I will be posting screen shots in gif format as I now have moving parts in the game and I want to demonstrated that.

Dylnn Nicol "Levithan"

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My First Dev Log #4 “Tile Maps”


Tonight I added a tile map so I spent most of my time learning about them in defold and how to implement them, I also cleaned up some problems I had with the order I which objects were rendering so now the cursor will appear over all other objects in the game next thing I'm going to add the enemies for the player to shoot at so I will have to implement some pathfinding and some more game logic, as always another screen shot.

Dylnn Nicol "Leviathan"

2 Likes

My First Dev Log #5 “Animation and Better Shooting”


Tonight I added in some simple animation in the form of explosions because who doesn't love explosions! I found this to be challenging at first because as always I'm still learning how to use defold and in the early stages of it but once I added it in I got to work on updating the shooting mechanic, as before the projectile would fly off screen never to be seen again, obviously this is a terrible practice but now the projectile will reach the position of where the user clicked it to shoot and then explode, in future this explosion will kill a radius of enemies and will have a reload timer so that it is not as easy as how fast you can spam the right click button! As promised the screen shot is now if gif format so that you can see some of the action.

Dylnn Nicol "Leviathan"

3 Likes