@Pkeod I’m just at the start of building my own physics and I got to horizontal speed calculations. Just for testing purposes, I put set_position. It wiggles randomly all the time (pixel forward or backward from supposed position). Numbers show that applied speed or position is all right but visually it is bugged.
@lutfi.altin No, I’m rounding to whole numbers there. Meaning it will be moved when rounding down returns an integer value (in my case either 1, -1, 2 or -2 since max speed is 2).
That calculation is a simplified version to get int values but still, it returns exactly needed values. You can see in the attached project (It is only the start of the physics system).
TrueTileCollision - Copy.zip (43.3 KB)