New to Defold and interested to know what the approach would be for Defold if doing a simple point & click type adventure game (e.g. example). Questions I guess I have, as I’m looking through doco:
Q1 - Would you typically be creating different images sizes/resolutions for such a game (like with apple mobile app development, 1x, 2x, 3x) so that it then chooses the appropriate resolution? e.g. for small phone versus larger tablet?
Q2 - If not for Q1, what would be the suggested approach/workflow with Defold? Just build and create images for the larger tablets and these would be also used for smaller phones, with automatic scaling (perhaps with the defold camera feature which I’ve noted but not read up on yet).
Q3 - Typically would you just use the editor to easily position images on exact locations, but noting within a specific overall boundary, so key items wouldn’t get cut off for different device sizes? Or is there an easy to use editor feature for laying images out in a “reactive” way without having to jump into code to programmatically position them?
Q4 - For full background image these days is it ok to put full images in re size, as opposed to having to do more work to try to create tiles and a layout approach… (been some years since I looked at this)…