Multiple images for different resolutions?

Most modern devices run at a pretty high resolution these days, and have a decent amount of processing power so I don’t think resizing in-game assets is as much as a problem as varying aspect ratios on different devices. I could be wrong though, I’m just speaking from my own experience. My last two phones actually have had a higher resolution than my own desktop monitor, for example. As for “reactive” positioning, just as with reactive elements in WebDev you will probably have to approach it the same way - with a lot of trial and error. You could start by getting the screen size and using those values to determine where things need to be positioned based on certain breakpoints or by percentage. I’m not quite sure what you mean in your last question, so I won’t say anything there.

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