As for the features, I agree that the texture compression pipeline needs some more flexibility. While not exactly on the road map, it is something that I want us to do.
At the very least, I will start a design document so that I can figure out what things are needed to make it work (we’ve added several other features that will help make this possible).
“The ability to automatically put Live Update’s zip file in the bundle directory when publishing the game from Defold IDE.”
For the time being, I would recommend using a script to do this. I.e. build and bundle the engine, copy the zip files etc.
This game looks amazing! It is really fun to play and it is very addicting as well! Congratulations!
I have been hooked for the last half an hour already… I am glad there were little helpers walking around to assist me!
Any plans on releasing this game on iOS and Android? Just like @selimanac said, I think this has great potential for mobile devices.
We’re currently putting together a showreel for Defold games released in 2022. It would be great to include Monkey Mart in the showreel. In order to include it we need a video with 20 seconds or so of gameplay. The game name and developer/publisher will be shown bottom left or right in the video.
Is this anything you could help us with? You can share the video with me (bjorn@defold.se)
The game is fantastic! My wife beat both levels to 100% and she wants more Fun fact - she doesn’t like an idea of a manager because she likes to run around the store and wake up employees herself
Phew, we didn’t expect that someone would start uploading stolen games so quickly… Someone wrapped our game into apk and uploaded to market. I need to contact google support.