The redundant vertex buffer uploads are indeed an issue. We decided to ship the mesh component feature knowing this issue would eventually become a bottleneck. I’m almost finished with a fix, and it should be in the 1.2.175 release. Issue 5167.
Sorting front-to-back will be a good addition (as well as “no sorting” for e.g. particles). Issue 5168. Currently we sort on increasing Z values for game obejects. See MakeSortBuffer() and
the sort predicate.