Medieval themed 2D strategy game

I’m continuing with testing different options for movement. In my current version, you click the player you want to control and then use the arrows/onscreen input (for mobile) to move.

The thing I want to test next is having different prompts appear depending on what the player is adjacent too. For example, chop the tree if next to a forest, fish if at the end of a pier, etc.

I tried setting up some trees using tilemap collisions. As you can see from the debugger, the collisions are working. The issue I can’t seem to figure out is they’re not blocking the player. I suppose I need some type of script that doesn’t allow the player to continue moving in the direction of the collision object.

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