The game might not look like much, but there’s a lot going on. I’m also very careful when implementing something new; I test different situations to make sure what I wrote isn’t problematic.
I recently made some changes to how units interact with buildings. When thinking about the gameplay, I think it’s better to have the units enter the building instead of idle next to it.
This video shows an example of my plan. As you can see, once the unit enters the city, it begins to rest (restore hp). I can replace this interacting depending on the unit and building. For example, when a worker clicks a tree, they’ll “enter” it and store chopping wood.
The original plan was to create a mobile game, but in order to speed things up when testing, I added some keyboard input commands for movement.