So just in case anyone is wondering about the technical aspects (and because this a devlog) i’ll explain:
I render a HTML5 version of the game to the browser and then use my chromecast to put the scores on the screen behind me. The game itself starts with a short animation (the kissing devil/angel which is at the start of the “como jugar” video i posted earlier) and then i can input player’s names, and then it’s simply a question of adding points to each player by clicking on their name.
Why was defold great for this project? well, it was FAST. And I’d already used defold to make some of the animations for the videos. Also HTML build means I can easily use chromecast to get the action on to the screen.
to be honest it’s not a technical masterpiece (it has about 50 lines of code) but i am still proud of how defold is able to quickly and efficiently create something special that takes the actual game itself (which is basically a drinking game) to the next level, keeping track of the scores without imposing itself on the action.
It actually fits in pretty well with my other game, do not open this suitcase. It also fits in with a talk i did about so-called “social” apps and how they divide people and manipulate the way we communicate, whilst pretending to accurately portray reality and hijacking the word “social” for their own ends.
Both games are social experiences, placing an emphasis on human relations, using deliberately simple or old-fashioned technology in order to make sure that there’s no reason to stare at the screen (actually both games have an almost completely text-only interface, i only just realised that!)