It’s alive, it’s alive
Hi Defold bros and gals, I recently join the Defolds family barely a month ago and it’s was a struggle, a new engine, a new workflow, a new programming language (when will the struggles ever end)
I believed it will take months if not years to master, but I believed it was worth it because of what Defold was offering a lightweight game engine to make lightweight games which was very important to me
but it turns out all those struggles were all in my head because even though the Defolds concept was strange to me it was very intuitive and made a lot of sense ( my favorite have to be the messaging system oh my, I have been making games the wrong way all these years),
after a week in defold I said to myself you are ready to make a game now (I was like that makes no sense who makes a game after a week of reading a well documented docs filled with tutorials, APIs, examples and an amazing and ready to help forum?)
Well It’s turned out i was, soo I did
Finish-ish a game In just a month of Defolding
And I named it (because I you know can) Innett
Of course I’m still very very new to defold so I just want to show that in less than a month in defold you can
grab the major concepts
Work the editor
Learn Lua( at least to making a game level)
Work the GUI
Work with particles
Sounds
And make something like this
Or maybe even better I only went with this idea because I like playing with balls (ok… that sounds weird but I will allow it)
and the hardest part was just starting (like an artist with a blank white sheet of paper)
So yeah do check it out I still will like to improve on it so any critic will be noted and worked upon the game
is not live yet so only the community can help test it
Yeah and happy Defolding ( I’ve always wanted to say that)