I started this project on itch. It’s a project where I make and document the process of building a roguelike from concept to release. The game is being built in Defold from a blank project. I’m carrying over some best practices from other projects, but so far not using any old code or extensions.
Currently, I’m fleshing out the combat system. The idea is that certain actions “trigger” events in the game while others don’t. For example, each move reduces the cooldowns of traps, enemies, etc. When they activate, their actions are in real time.
It’s a game with turn-based decision making but real-time events.
Using tab to change targets doesn’t trigger anything, which is useful for when you want to target a certain enemy to stop it from casting or using a skill.
The game is in the very early stages but this the fun part for me. It’s where I can define the core gameplay.
I’ve previously only made simple mobile or web games. I’m thinking this roguelike will be more fleshed out. I’m also thinking about making it a single-player RPG. Done right, I think a lot of content can be made for a long-lasting player experience. I don’t think there are many indie devs making long single player games.
