Hi, my name is David, and about one or two weeks ago we had this thing in our school called PRAO. This is a concept in Sweden that basically allow all the students to for two weeks total (one in 8th grade and one in 9th grade) “work” at a real job. Most students choose occupations like cafes or supermarkets, but me being a nerd I thought I would give it a shot at doing my PRAO at King’s office in Stockholm.
My task this week has been to make a game. I had no idea what the I was going to make the game about at first, but then one of the Kingsters told me about the theme of the recent Ludum Dare Game Jam. The theme was One Room, and almost instantly I came up with a basic idea.
The idea developed quite a lot through the week firstly I was going for a timed bullet hell mixed with puzzle and time pressure, but then I dropped the action and thought I would make a creepy puzzle game instead.
I am still working on it, but it will probably be something like this:
You wake up and do not know where you are, who you are or what has happened, you are in a dark room, with only a flashlight to guide you. You solve puzzles to collect parts that in turn you can use on interactable objects in order to acquire parts for some sort of generator that is broken and needs to be fixed. When the generator is fixed, the lights go on, and you can move on to the next room. As you go through these rooms, fixing what seems to be a giant machine, you find out more about yourself bit by bit. Watch out for the enemies though! They can not see you, but whilst walking, running and engaging in other actions you make noise, indicated by a circle pulsating to show where you can be heard. If the enemies enters this circle they begin to chase you. You can not kill the enemies, you simply have to escape them. Also creepy music and sound effects.
Right now the art is simply replacement art mostly from google, but I believe that my sister who is an artist is going to be able to help me with creating graphics for this game.
The style I am going for is kind of faded-out sketchy kind of style, making the whole thing seem a little “creepier” and less pixelated.
So far I have a room system, flashlight, enemies, interactables, pickups, inventory, fade-in/out, dialogue systems with multiple types of dialogues, notes that you can pick up and read, menu system and cutscene system.
What I need to do right now is fixing the cutscene system since right now I have an object that I scale to what size I want it to be, and when the player collides with the cutscene object, a dialogue is supposed to start, and the player should be unable to move whilst this is happening. The problem is that when I scale the object in the scene editor, the collider doesn’t seem to scale with it so the cutscene is only triggered in a small area. Anyone knows how I can scale the collision object induvidually for multiple cutscenes?