#MadeWithDefold Jam 2025

Sorry, but the confusion is because I noted there two workshops - at 17:00 CEST witk Euguene and Insality (that’s in past already!) and below the one that are today! :sweat_smile: Today we start an hour earlier - at 16:00 CEST (UCT+2) - 2025-09-05T14:00:00Z

Agenda:

  1. Crazy Games by Dom from CG (16:00 CEST)
  2. Colyseus Multiplayer by @endel (~16:30 CEST)
  3. Metroidvania Toolkit by @schlista (~17:00 CEST)

Join us directly: http://meet.google.com/mjm-pyjo-ncoor

or save in calendar: https://calendar.app.google/A4CY8YcZvFxHQqDe6

Additionally, me and @endel prepared a Realtime Multiplayer example - just like the Photon one - in Colyseus :smiley: It will be showcased today! :partying_face:

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Bumping the thread to the top…it’s starting in 5 minutes.

Join by using the calendar link instead and it works.

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I didn’t record my session :-(. Is there a master version that someone recorded? And will it be shared?

Or maybe I don’t want to see it :slight_smile:

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Also google meet works pretty damn well. There were no issues that I saw. I just need to play with it more to figure out how to quickly transition from presentation to sharing a window and back. But it’s solid. I like it better than zoom.

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@schlista first of all, thank you very much for the presentation, I’m very excited for what yous are cooking, it’s so much needed :heart_eyes: your approach is great and I loved your attitude towards making devs lives easier :heart:

Yes, all of the sessions were recorded, if you’d like to publish it somewhere, I’ll share it with you. If you also agree to share it on Unfolding Gamedev YT channel, I’ll edit the video for it too :heart:

@endel - also, huge thank you for your presentation! :growing_heart: I’m planning to work further on the example and perhaps make some more tutorials with Colyseus, I love it especially as it was very easy actually to set up the server, 3 commands and you have it run, few lines of code and you have a custom Room :ok_hand:

Also huge thanks to Rafael and Dom, those of you who attended the session definitely gained a lot of knowledge, tips and insights! :heart:

Now, let’s get back to work, we need to make games for the jam! :smiling_face_with_sunglasses: Rewards are hot and sweet! :fire::joy:

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You can share on unfolding gamedev. I’m good with that.

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Fruit Chopgrade. Day 8.

I hope to make something playable before jam end:)

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I haven’t started a new defold project in a long while, so I had to re-learn a lot of stuff. It’s good practice.

Making steady progress, with most gameplay elements in place, so I’m slowly moving onto this stage:

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Peek 2025-09-10 22-40

my first defold game. I try to make mount and blade but it is idle game. we will conquer cities and get resources by attaching our heroes to contracts of city. some sort of stackland https://www.youtube.com/watch?v=7qpT2xXUaCs

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Peek 2025-09-12 17-45
voronoi procedural world and new cards. there will be 3 clans as R G B :d

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Making the puzzle game I remember from the old-old times

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Reused some ragdoll code from an old project and had trouble getting it working, only to realise the guys in this game are facing the other way so they folded up in all wrong angles. All good now:

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Heads up - itch.io is having some server issues right now, so it might be best not to upload your entries at the last moment tomorrow in case it doesn’t get sorted out by then.

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Just published my game jam entry!

The idea was to remake an old puzzle game I liked (as I found out now, it was “Orbox” or a copy of it). Add some “nice feels” and see what will happen. In a short time, it already grew into something I really enjoy!

Sound design is also here, so I recommend playing with enabled sound on mobile or desktop — it’s good for both.

Enjoy this small cosmic experience, and thank you for trying it out.

Cheerz :smiling_face_with_three_hearts:

Play here:

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Love it. Very addictive! I do hope you add a resume option as it currently doesn’t seem to save your state when you come back to it. :sweat_smile:

The sound on my Samsung phone is stuttering tho. I fixed that for our game with setting the Sample Frame Count setting to 2048 in the game.project file under Sound.

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Very well executed. Great!

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Thanks! Updated with this sample value, can you check is it fixed?

About saves - it should work, but seems there is something I need to catch, also thanks!

Thanks!

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Flawless now! This makes my ears happy. Thank you!

It might have been early since I just resumed now where I left it off last time :sweat_smile:

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Submitted my game:

Snake Descent! :snake:

Classic Snake, but with a Twist!
It’s a turn-based roguelike, where you can collect upgrades attachable to your body segments - if enemies cut it off - you lose them! But don’t worry, left parts are also your Descent for respawning!

Play it online:

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