#MadeWithDefold Jam 2025

Let me know if now you can or still not :smiley:

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It was a blast! Thank you! :heart:

I checked the recording briefly and it’s there, everything worked! :partying_face:

See you tomorrow, same time 17:00 CEST on the workshops by @mozokevgen and @Insality !

And as announced on my presentation - on Friday we will have:

  1. Crazy Games - talk with Dom and Rafael + Q&A
  2. Colyseus Multiplayer - by @endel
  3. Metroidvania Toolkit - by @schlista

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Great opportunity to join both game jams!

The roguetemple’s Fortnight jam!

https://x.com/roguetemple/status/1962555923630526954

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Can I do contracts theme?

“Twist on a Classic” is the winner of the poll, so please do adhere to this theme - but you can stretch it as much as you can and I believe you will come up with an explanation on how your game idea fits the theme of this year anyway :wink:

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I’ll try to join this. I’ve had a certain demake in my head for a while now and this is the perfect excuse to get something done. Won’t even have to stretch the theme too much.

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@Klear would be great!

Guys, don’t forget we meet today at 17:00 CEST with @mozokevgen and @Insality today!

Direct link: https://meet.google.com/yfv-hisz-cog
Add to calendar: Defold Jam 2025 Kick-off! Asatte Games + Defold Q&A

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I have a quick question about the rules for participating in the jam. Can I participate in the jam, considering that I am making a game for Steam and it is a cooperative game that uses Steam Networking? Of course, the game doesn’t have a Steam account yet. I only started working on it a week ago, and I’m using Steam app ID 480 to connect Steam functionality :slight_smile:

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@morgerion - will it be possible for other jammers to play it on itch or on Win/Lin/Mac locally? If so, I see no obstacles, I guess :smiley:

We started presentation! :wink:

https://meet.google.com/yfv-hisz-cog

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Thank you, @Insality @mozokevgen . These might be the most useful talks/presentations on Defold I have ever watched. Great presentations, and I really appreciate the time and effort you put into them.

I was working while listening, so I couldn’t ask this during the presentation. It might not be directly related to meshes, but how do you guys handle collision for the track? Do you generate the collision shape in real time (if that’s even possible with the current Box2D implementation), like you do with the track mesh in the moto game?

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Unfortunately, I was unable to attend. Is a recording available?

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Could not attend either. Would love to see a recording :slight_smile:

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Yes there will be recordings! Fortunately, because those were amazing workshops! :heart:

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I recorded my workshop, but sadly realized that I forgot to start the recording for the first 20 minutes of my talk.

I had to re-record that part, so the very beginning (well, 20 minutes!) will be a unique experience only for those who attended live :stuck_out_tongue:

And here is my Druid Workshop (GUI, Popups, Widgets, Panthera 2.0):
https://youtu.be/qF19qpjZe9c

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Hi.
About collisions - MSM2 has it’s own physics written as Native Extension in C++.
In shorts: track is 1d array of heights. Bike (with all parts) has it’s dimensions. So every frame in update we check if wheel contact track “ground”.

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Interesting. Perhaps it would be nice to read more about the details in a blog post ?

As it was a “porting project”, big part goes under NDA :sweat_smile:

Ah, I see. Thank you.
Still, I’m curious about how to reproduce something like this :stuck_out_tongue:

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