Hi everyone!
I had to urge to put together an extremely simple template/base for low res games… The idea is that you define a “native” resolution which it will always render to, then upscale the result to the actual window size, keeping it “blocky/pixelated”.
This is just a brain dump of something I had in mind, but it might be of interest for someone!
##Caveats:
- The resolution selection screen does not work for bundled apps currently.
Code: https://github.com/andsveking/LowResExample
Screenshots:
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Resolution selection screen:
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x1 (300x200) resolution:
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x3 (900x600) resolution: