Looking for some beta testers for my Metroidvania toolkit

I’m nearing “completion” for my MV Toolkit. I would love to have a few people test it and give me feedback. If interested in testing it let me know.

Experience in using Tiled is a requirement (or at least wanting to learn Tiled) Tiled | Flexible level editor

Initial overview of the MV Toolkit:

Everything you should know about metroidvania development | Talk by Schlista from MWDJ 2025

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I am spent time to watched your introduct video,and as a artist or creator your concepts is very correct for me,very interesting for this tool and project,but I not a english user it make a communicate trouble and more hard to use,I still learn how to use defold and how program(just learn a few month)may be I don’t give you many useful infomation(if i use and test this tool) but I still interesting in this creator tool like very friendly and useful

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Love the in engine layout editor! I can test and give feedback.

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I’ve yet to make a metroidvania. I’d be willing to test it out and put together a prototype game.

Thanks everyone for volunteering. Currently I’m still testing all my tiled templates to make sure they work.

My overall design concept is that you can configure the starting abilities in defold (running the program setup wizard), you build the entire MV in tiled, then export to defold .tilemap AND to a .lua file. The lua file is key as that is how you get the real functionality. You simple drop tiled templates that are premade (adjust numbers if you want), then export.

Next you go into defold and use the layout editor and arrange the rooms as you need.
Finally upload your player models, enemy modes, etc into the proper atlas. Setup animations. And it should “work”.

I have a spine system and flipbook for sprites so both should work, but you’ll need to configure which one you’re using.

Here’s a screenshot of what tiled looks like with all the templates expanded. And of course you can add your own templates and expand the code as needed.

Oh once complete, you run an export game editor script and it just exports the stuff needed for the GAME itself, so the developer code won’t be part of the final build. Then with the exported build you open in defold (edit whatever you want…if you want)…then compile and ship.

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Hey guys, this is taking a bit longer than expected. But the good news is I have my navigation templates all working. Which is pretty cool as it also includes a customizable fast travel system.

And I already have these abilities working, but still need to test via the template and maybe add a couple more customizable options into the template.

I’m working on this section now as I already have a couple hazards created so it should be easy to modify it for the various effects.

I really don’t have much done for this section yet so this one will take some time:

Collectibles will be easy as I already have basics of them in the game. It’s just a matter of getting the properties right so that it’s flexible.

And then finally enemies. I do have enemies already in game, but I need to add a bunch of customizable “ai” routines for the enemies. Of course you can easily rename the template to fit your enemy names. And duplicate and rename to add more enemies.

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