My 1st message may be pretty messy, so… I’ll simplify and reformulate it:
Let’s say you want to build a “build&fight” game (ex: clash of clans), where users will frequently switch from one scene to another (build <> fight).
Would you have
1/ 1 collection per “scene” (1 collection for the building phase, 1 collection for the battle phase… each of them containing 1 tilemap)
or
2/ 1 collection for both (including 2 tilemaps… so the loading times between each scene are faster?)
?
Are there reasons not to use the 2nd option?