The plan:
There will be two game mode.
Classic mode like now. 3*3, heroes, etc.
Will add: the inventory. Here the player can equip selected hero with rare cards. Maximum 3 simultaneously.
After Boss was killed the game will show new screen. Choice one card from 2. Most of this cards have effects in current session only, but there is very small chance to get a rare card too.
Cards example:
- big pack of coins
- +1 to increase loot multiplier (without increasing the game’s difficulty)
- potion of full health
- shield with power 20
- increasing chance to get a fireball
- increasing chance to get a barrel
- freezing all monsters at the board (-2hp, 10 turnes)
- etc.
The chest after Boss will remain, but there is no “award”, just level treasure.
The achievements will have the prizes (coins or rare card depends from achievement).
Mini games
There are pack of indepented games. All of them need to coins for play. And have the rare cards as prize.
example of games:
- 54 cards. You have a deck and need to draft it all to win.
- 4x4 golden rush. Coins, traps, barrels and poison. Leaderboard will summ all games each hour, then will reset and give a prize to top 10 players.
- picklock master. Infinity picklock games with increasing the game’s difficulty from chest to chest. Each happy turn will get +1 coins, each chest will increase multiplier. One fail = death.
So, the game have a loop of coins and rare cards.