Look at my mouse (3D Screen to World)

Actually I’m not using any extensions, I don’t want to.
Orbitcam is just a basic default camera rotation script which I don’t want to spend time on it.
Rendercam is a good old big boy :slight_smile: I’ll check screen_to_world_plane source. But I don’t want to touch the default(and new) render.script(no reason, just a challenge).

Any reason to prefer it? (easy, accurate…)

Thank you

1 Like