Lonely Shooter was my first defold game ,and also my first self-made game.
I learn game-programming by myself.
the game is quiet simple , the role I called “Lonely Shooter” has surrounded by enemies.
the enemies move towards the role, and when anyone of then hit the role, the game is over.
this game is still developing using my part time, and the completion rate is 30% ,in my opinion.
I like the look of it! The shell effect is gives it personality as well as the different shapes and sizes of the enemies. I noticed the enemies are numbered. Would this happen to be their attack value?
Nice! I really love over-the-top machine guns which fire a crazy amount of bullets. And as @Gmanicus said, the shell effect is a great touch. A minor thing which would add even more pizazz would be to slightly randomising the distribution – they’re very even as it is. But nice going, looking forward to updates! What’s the plan ahead?