Nice! But now I can see another issue:
Have no idea, but it seems the script is lost… Any rules how to manage common scripts for multiple scenes?
Nice! But now I can see another issue:
Have no idea, but it seems the script is lost… Any rules how to manage common scripts for multiple scenes?
Hmm, is the /fabula/controller.script part of the main application bundle or is it part of an excluded collection that was loaded while the game is running?
I want it to be part of main bundle, but actually any approach is suitable for me. So far - i have this error if it belongs only to external collections or to 1 internal and all external. I will experiment more.
OK, the workaround I found so far - cloning the script.
@Ivan_Lytkin this in html5, correct? Try clearing the cache or running the project in incognito mode and see if it resolves the issue.
If a resource is used in both bundled and excluded collections it should be bundled with the game and not need to be loaded with liveupdate.
Yes, I tried it and it won’t help.
This file was a part of “dependency library”, so my first thought was to make a local copy. But it also won’t help.
Hmm, ok. To be clear, the missing file is part of both bundled collections and excluded collections?
If you could summarise the setup you have I can try to reproduce the issue here.
1 common script (same with .gui file), 2 collections (internal + external)
actually, my project is pretty big now, so I sent you a link to it’s part with only 2 scenes
Thanks for the project you sent, that makes it easy
I was able to repro it on my machine yesterday. Added a ticket for it DEF-2567.
EDIT Moved this issue to a new thread
DEF-2567 fixed in Defold 1.2.101
Hi!
I discovered the same issue today -
Hi @Ivan_Lytkin
Sorry to hear that… Do you have a small test project that reproduces the error? In that case could you please invite me, johan.beck-noren@king.com
/Johan