As a temporary workaround, whenever I make big updates to the game, I delete liveupdate.arcd
, liveupdate.arci
and liveupdate.arci.tmp
, then call sys.reboot()
:
local function delete_previous_resources()
if not env.apkx_main_version or not misc then return false end
local game_name = sys.get_config("project.title")
local liveupdate_version_filename = sys.get_save_file(game_name, "liveupdate_version")
local config = sys.load(liveupdate_version_filename)
local liveupdate_version = config.liveupdate_version
if liveupdate_version ~= env.apkx_main_version then
local deleted_file1 = misc.delete_file(sys.get_save_file(game_name, "liveupdate.arcd"))
local deleted_file2 = misc.delete_file(sys.get_save_file(game_name, "liveupdate.arci"))
local deleted_file3 = misc.delete_file(sys.get_save_file(game_name, "liveupdate.arci.tmp"))
config.liveupdate_version = env.apkx_main_version
sys.save(liveupdate_version_filename, config)
if deleted_file1 or deleted_file2 or deleted_file3 then
sys.reboot()
return true
end
end
return false
end
where misc.delete_file(file_name)
is a NE function that returns true if unlink(file_name) == 0