I’m trying to use liveupdate in html5 game to make initial loading time fast, but one of 90 files just doesn’t work. In windows bundle resource.store_resource function prints “ERROR:GAMESYS: The liveupdate resource could not be verified, header information is missing for resource: da39a3ee5e6b4b0d3255bfef95601890afd80709”
Lol, kinda surprising! When you see bug reports in general regarding the size of assets it is typically that they are too big. Nice to see the opposite for a change