Live update creates file it can't use (DEF-3027) (SOLVED)

I’m trying to use liveupdate in html5 game to make initial loading time fast, but one of 90 files just doesn’t work. In windows bundle resource.store_resource function prints “ERROR:GAMESYS: The liveupdate resource could not be verified, header information is missing for resource: da39a3ee5e6b4b0d3255bfef95601890afd80709”

da39a3ee5e6b4b0d3255bfef95601890afd80709.zip (230 Bytes)

Hi @jouni.petteri.pekone

Looks like a bug when trying to store really small resources. Added issue DEF-3027 for this.

A fix will hopefully be in one of the coming releases.

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Lol, kinda surprising! When you see bug reports in general regarding the size of assets it is typically that they are too big. Nice to see the opposite for a change :slight_smile:

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Fied in Defold 1.2.120

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