Hi everyone!! I have been working on a little project and wanted to share. The premise is about scanning, packaging, and shipping boxes in a shipping warehouse. The gameplay is a bit like the game Overcooked but designed for single player. In my mind, it is a little like Pikmin
Gameplay loop: Everyday, the player must fulfill the warehouse objectives and maintain the character’s stress levels throughout the week. At the end of the day, there will be a little cutscene and then the player will select an upgrade and item to use in the next shift
Cutscenes: I wanted to have a visual novel-like cutscenes where we get to see what is going on with the characters. In these examples, I just have some placeholder art and characters I designed

Upgrades and items system: At the moment, all upgrades and items only modify the characters stats. I plan to have upgrades that effects other gameplay elements

Gameplay: There will only be two characters the player will have to control. The idea is that the unit will continue their last action before the player swaps to the other unit.

I have a lot of work to do but I think my proof of concept gets its point across. This will be my first post here so thanks so much for taking a look!