Thanks for the response Sicher!
Just out of curiosity is there a reason for this? I think having a proper UI system integrated within the engine is extremely beneficial!
For example, I was searching the forums here for “chatroom”, and found a user asking on how to create one. The problem that I’ve noticed over the years is game devs don’t necessarily want to spend their time creating a bunch of UI stuff, they want to spend time creating immersive gameplay, skills, fine tuning character animations, work on server-side stuff, etc. That’s why Godot is so appealing. And honestly, I became pretty sad when I found out about Love2D because they do have a tiled map plugin and it renders maps perfectly. Performance / font rendering / api is fantastic and there is no black tile flickering issue like in Godot. It’s just not possible to port a game over when 80% of Godot’s UI stuff needs to be written by one person. The classes are mostly listed here. As you can see, it would take quite a bit of time
The only other appealing engine for me that compares in the context of UI tools would be Unity. In my honest opinion, I think love2d and defold (although, haven’t really tested it yet), are missing out on a relatively large aspiring game developer market that want great performance, nice/simple editor, easy scripting language, and a well rounded UI system.
However, with all that said, I’ll install DeFold and give it a whirl for sure! 4:51 am here, so i’ll be playing around with it later today .