Hello,
I’m currently working on a mobile platformer game, where the level is obscured by default and you collect small light orbs to let your character shine to beat the obstacles! It’s my first project that I want to complete and publish.
You can see the example gameplay on the video below.
It is still in very early phase of development, I don’t have menus, levels, just some building blocks of the game.
The hardest part so far was making the level black and let the player (or orbs) shine. I used a custom render script so it was really tough job for me, hobbyist coder.
I have also a rather innovative way to control player movement - by using two buttons in a portrait layout. Left button moves player left, right one right but two buttons together make the character jump! I liked this idea from the very beginning and I’m happy how it turned out to work.
Thanks (so far) go to @Pawel for this tutorial on light maps, to @benjames171 for Alpha Squirell in his collection of open source games made in Defold and to Kenney (www.kenney.nl) for the 1-bit platformer pack
Thank you guys really, that helped me out, without your work I wouldn’t be able to accomplish this!
I plan to add some more of the traditional platformer mechanics, menus, sounds, build a level parser and switch to production mode where I’d create around 50 levels.
One thing I wonder about is, if to add more light related features (I have on my mind something like “black holes”, draining the light from the player) or to wait for the sequel (yes, I’m thinking about the sequel already ).
And the publishing part, well… BIG UNKNOWN! Go solo or with a publisher? How small games like that one monetize the best? And what should be the marketing strategy? If you want to share any advice on this part you’d be more than welcome!
Anyway. Thank you for reading that far! Enjoy your day and have a fruitful gamedev time!
EDIT: Added attribution to Kenney (how did I forget it?).