Hey, just gave it a try! (currently struggling with the 3rd boss)
A few things that could be improved:
1/ In the intro/tutorial, I didn’t understand why I couldn’t fire (it became obvious after that but not in the very few secs… tried to kill enemies and didn’t get what I was doing wrong… maybe I didn’t read the dialogs carefully enough, I don’t know)
2/ At first there were a few things I didn’t understand (collect coins to reload => “wtf” / not very intuitive + 4 coins needed to enable the gun was not super clear at first too etc.), probably something to do with that.
3/ Maybe add quick 1-2s feedback (reload bar?) when picking an ammo (to know the reload % without having to look at the bottom-right corner)
3b/ HitPoints bars may be more readable than numbers.
4/ Since I’m currently struggling with the 3rd boss (in the 6-floor tower), I would really appreciate being able to skip the dialogs
5/ You probably already know that, but the 3rd boss in question is 100 times tougher than the previous ones
But overall I really enjoyed it!!
1/ The gameplay is dynamic and fun (really like the shooting mechanics with bullets bouncing on enemies etc. many situations to be imagined, that may be currently underexploited, but the potential is here)
=> I don’t know why, but somehow it reminds me of my 1st times on Max Payne (not exactly the same gameplay, but the same “I’m a god” feeling + really satisfying to clean a big pack of enemies that were about to kill me)
2/ The retro “look and feel” (graphics, audio and global ambience) is really nice, and after a few minutes, I even enjoyed the dialogs (well, maybe not when I read them for the 5th time)
3/ Polished and bug-free!
All in all, it would require a few adjustments to make the onboarding slightly easier but… great job, really!