Update 16! This one’s mainly about sound.
Like a good amount of game developers, I started out with a primary focus on programming and a lot less experience in art. After starting to dabble in digital art, simple pixel art and some sketching, I’ve started to also jump a little into work on audio as well. I found a tracker program and got to work; after some time I ended up with this little ambiance track for Labyrinth. It’s nothing too fancy, but I learned a lot making it.
The tracker I use, SunVox, is a really powerful tool but at the same time does nothing for you; it gives you a chance to learn how to make different sounds purely from scratch, using different waveforms, noise (static), modules, all that and eventually get an idea of how to mimic sounds you hear in commercial music:
I also made some simple sound effects for projectile and melee combat - I tried to mimic similar sound effects from other games, and I got close to what I was aiming for.
On a related note, the game will be released soon! I’m aiming for around the middle of August, but this month’s going to be really busy so as much as I want to I can’t make any promises.