Labyrinth: a hack-and-slash with a shifting map

Devlog, update 15!

It’s a brief one, but kinda neat.

Labyrinth finally has a sort of menu UI:

This UI both serves as the startup ‘main’ menu and the menu shown when the game is paused. A ‘settings’ and ‘about’ module branch off of the main screen, for some simple toggle settings and a brief description of the game and how to play it. It’s nothing too fancy, but it looks alright and integrates well with the game - time gradually halts as the menu’s opened and closed!

A demo build is available here.

9 Likes