Devlog, update 15!
It’s a brief one, but kinda neat.
Labyrinth finally has a sort of menu UI:
This UI both serves as the startup ‘main’ menu and the menu shown when the game is paused. A ‘settings’ and ‘about’ module branch off of the main screen, for some simple toggle settings and a brief description of the game and how to play it. It’s nothing too fancy, but it looks alright and integrates well with the game - time gradually halts as the menu’s opened and closed!
A demo build is available here.