@totebo, do you plan to share some insights or post-mortem maybe? I’d love to see how you managed to get those splatter and smooth movement, even such detail like ears physics
@totebo fun game! I played it on my iPhone 8 and it ran great – the controls are very responsive! I like these ‘one finger’ style controls for mobile games a lot. Congrats on your launch and I hope it becomes a hit!
Thanks Pawel! The splatter is broken down into quite a few parts;
The nearby tiles are changed to their splatted equivalent.
A splash particlefx is played when the player lands.
A wall slide particlefx is played when the player is in contact with the wall.
When the player jumps a particlefx that doesn’t move plays to show that the player has jumped, as well as a separate trailing particlefx which follows the player for a short while after a jump.
Particles are relatively cheap, and there is only one particle bitmap in use. So I went for it! I’m glad someone noticed.
The ears are part of a Spine animation, so I can’t take credit for that one!
The Android min version is set to Nougat (7.0, API 24) released in 2016. We did this mainly to reduce the number of old devices that might have issues to do with performance. Sorry @AGulev!