In recent versions of Defold, when using fixed_update, unwanted jittering of objects can be observed, especially noticeable when moving smoothly. I am ready to pay 100$ for removing this effect in this project:
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What if you try?
[physics]
type = 3D
use_fixed_timestep = 1
max_fixed_timesteps = 1
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can you share a screen recording? where is the jitter? running Chrome desktop I didnt notice any.
The demo on the github used an old version of Defold where physics works with ‘update’, and in the latest version physics requires ‘fixed_update’ and that’s where the problems begin