I was working on my game and all was fine and dandy. I was done working on it for the day when I noticed an editor update was available. I installed the update and re-ran the game to check out that it still works and suddenly my game is like this:
Are you using any native extensions? If not, you could try an older engine executable from here: http://d.defold.com/stable/ to see if they resolve the issue.
I currently cannot remember any changes we’ve done lately to alter the behavior of the camera in such a way…
I did check. I messed around the parameters and it was reacting to the changes, but it still would never follow the target around.
I also tried removing the camera from the main.collection and adding it back with necessary settings and that did not work either. I had also recently been having issues with the orthographic camera not changing zoom levels even after using the example project as an example, but I am not sure if that discrepancy would be related.
It’s actually not a deprecation of that setting, it’s still called display.update_frequency. Since 1.2.143 all default values in game.project are written to the config file, so getting a default setting with sys.get_config will not return nil anymore but rather their default values.