Current layout
I have gui with animals avatars. Right now there are static. So all images are in one atlas file. With more animals it will be several atlas files, but they number will be still limited, maybe 4 atlas files.
Problem
I want to animate avatars and use spine for that. But the problem is that I have so many animals and therefore avatars. It is 110 now and will be more later. And each animal animation is in separate spine scene. Of course I can manually add 110 spines scenes to the gui. But I think that is bad and it will load unnecessary resources, cause on the same time maybe up to 20 avatars are visible. And in some cases only one avatar will be drawn. Also these guis should load “instantly”.
So are they any options to load spine scenes dynamically? Or maybe some approach to limit memory usage.