Io.open failing with "Invalid Argument" (Solved - self inflicted)

OMG. Whitespace characters. There was a \r in the end of the filenames. You couldnt really see it when debugging :slight_smile: because it looked fine in the log. I was also cutting the line from the log and using that to load, and it was fine.

The problem was, that some assets use a config file to load their mesh data. And some of those files had different line endings than that others. Uggh. Sorry to bother everyone. Stupid Dave again.

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