DEVLOG #003: Enter The GUI-Verse
UPDATE
I’m not going to lie, that GUI was kicking my a** for a second there! I still have tons to learn about it, but I did manage to make a stable score and parcel count. I don’t get how it works, but it does! I ended up with a folder named “guis” and a file named “gui.gui”, but it f*cking works! HAHA, for now that is good enough. This time I did not check out any videos, I just went ears deep into the Defold documentation for about two days strait.
I also added a global game_speed variable that makes the game go brrrrr with every parcel you successfully deliver. Unlike my previous build, I put a cap to the speed. That sh*t was too crazy with no limit.
NEXT
A break. I need a f*cking break before my brain goo leaks out my nose. But, after that, I plan to continue my deep dive into the GUI-verse. I want to add some lighting to my game as well, which made me realize the GUI is just a mini boss… the real boss Lvl.1 Shaders. FML.
FINAL THOUGHT
I am an artist first and foremost. I have been making art all my life. The smartest thing you can do after grinding on a piece that still needs ways to go is to take a step back, let your senses come down. Its easy to miss mistakes and ultimately burn out if you don’t.
